A static geometrical illusion contributes largely to the footsteps illusion. 2008

Shoji Sunaga, and Masayuki Sato, and Natsuko Arikado, and Hiroshi Jomoto
Department of Visual Communication Design, Kyushu University, 4-9-1 Shiobaru, Minami-ku, Fukuoka 815-8540, Japan. sunaga@design.kyushu-u.ac.jp

When a black and a white rectangle drifts across a stationary striped background with constant velocity, the rectangles appear to alternately speed up and slow down. Anstis (2001, Perception 30 785-794; 2004, Vision Research 44 2171-2178) suggested that this 'footsteps' illusion is due to confusion between contrast and velocity signaling in the motion detectors of the human visual system. To test this explanation, three experiments were carried out. In experiment 1, the magnitudes of the footsteps illusion in dynamic and static conditions was compared. If motion detectors play an important role in causing the illusion, it should be reduced in the static condition. Remarkably, however, we found that the illusory misalignment between the black and the white rectangle was even more prominent in the static condition than in the dynamic condition. In experiment 2, we measured the temporal-frequency properties of the footsteps illusion. The results showed that the footsteps illusion was tuned to low temporal frequencies. This suggests that the static illusory misalignment can contribute sufficiently to the dynamic illusory misalignment. In experiment 3, the magnitude of the illusion was measured with the rectangles drifting on a temporally modulated background instead of a spatially modulated background. If contrast affects the apparent velocity of the rectangles, temporal modulation of a uniform background should also cause the footsteps illusion. However, the results showed that the magnitude of the illusion was much reduced in this condition. Taken together, the results indicate that the footsteps illusion can be regarded as a static geometrical illusion induced by the striped background and that motion detectors play a minor role at best.

UI MeSH Term Description Entries
D009039 Motion Perception The real or apparent movement of objects through the visual field. Movement Perception,Perception, Motion,Perception, Movement
D009903 Optical Illusions An illusion of vision usually affecting spatial relations. Illusion, Optical,Illusions, Optical,Optical Illusion
D010775 Photic Stimulation Investigative technique commonly used during ELECTROENCEPHALOGRAPHY in which a series of bright light flashes or visual patterns are used to elicit brain activity. Stimulation, Photic,Visual Stimulation,Photic Stimulations,Stimulation, Visual,Stimulations, Photic,Stimulations, Visual,Visual Stimulations
D006801 Humans Members of the species Homo sapiens. Homo sapiens,Man (Taxonomy),Human,Man, Modern,Modern Man
D000328 Adult A person having attained full growth or maturity. Adults are of 19 through 44 years of age. For a person between 19 and 24 years of age, YOUNG ADULT is available. Adults
D015350 Contrast Sensitivity The ability to detect sharp boundaries (stimuli) and to detect slight changes in luminance at regions without distinct contours. Psychophysical measurements of this visual function are used to evaluate VISUAL ACUITY and to detect eye disease. Visual Contrast Sensitivity,Sensitivity, Contrast,Sensitivity, Visual Contrast

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