Children's and adults' judgments of equitable resource distributions. 2010

Koleen McCrink, and Paul Bloom, and Laurie R Santos
33 Kirkland Street, William James Hall, Harvard University, Cambridge, MA 02138, USA. mccrink@wjh.harvard.edu

This study explored the criteria that children and adults use when evaluating the niceness of a character who is distributing resources. Four- and five-year-olds played the 'Giving Game', in which two puppets with different amounts of chips each gave some portion of these chips to the children. Adults played an analogous task that mimicked the situations presented to children in the Giving Game. For all groups of participants, we manipulated the absolute amount and proportion of chips given away. We found that children and adults used different cues to establish which puppet was nicer: 4-year-olds focused exclusively on absolute amount, 5-year-olds showed some sensitivity to proportion, and adults focused exclusively on proportion. These results are discussed in light of their implications for equity theory and for theories of the development of social evaluation.

UI MeSH Term Description Entries
D007600 Judgment The process of discovering or asserting an objective or intrinsic relation between two objects or concepts; a faculty or power that enables a person to make judgments; the process of bringing to light and asserting the implicit meaning of a concept; a critical evaluation of a person or situation. Judgement,Judgements,Judgments
D008297 Male Males
D002657 Child Development The continuous sequential physiological and psychological maturing of an individual from birth up to but not including ADOLESCENCE. Infant Development,Development, Child,Development, Infant
D002675 Child, Preschool A child between the ages of 2 and 5. Children, Preschool,Preschool Child,Preschool Children
D003463 Cues Signals for an action; that specific portion of a perceptual field or pattern of stimuli to which a subject has learned to respond. Cue
D005260 Female Females
D005715 Gambling An activity distinguished primarily by an element of risk in trying to obtain a desired goal, e.g., playing a game of chance for money. Pathological Gambling,Gambling, Pathologic,Gambling, Pathological,Gamblings,Gamblings, Pathological,Pathological Gamblings
D006801 Humans Members of the species Homo sapiens. Homo sapiens,Man (Taxonomy),Human,Man, Modern,Modern Man
D000328 Adult A person having attained full growth or maturity. Adults are of 19 through 44 years of age. For a person between 19 and 24 years of age, YOUNG ADULT is available. Adults
D000375 Aging The gradual irreversible changes in structure and function of an organism that occur as a result of the passage of time. Senescence,Aging, Biological,Biological Aging

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