| D007175 |
Impulsive Behavior |
An act performed without delay, reflection, voluntary direction or obvious control in response to a stimulus. |
Impulsivity,Behavior, Impulsive,Behaviors, Impulsive,Impulsive Behaviors,Impulsivities |
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| D007901 |
Lemuridae |
A family of the order PRIMATES, suborder STREPSIRHINI, containing four genera which inhabit Madagascar and the Comoro Island. Most of the lemurs prefer wooded areas. The four genera are Hapalemur, LEMUR, Lepilemur, and Varecia. |
Bamboo Lemurs,Eulemur,Hapalemur,Prohapalemur,Prolemur,Ruffed Lemurs,True Lemurs,Varecia,Bamboo Lemur,Lemur, Bamboo,Lemur, Ruffed,Lemur, True,Ruffed Lemur,True Lemur |
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| D008297 |
Male |
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Males |
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| D002755 |
Choice Behavior |
The act of making a selection among two or more alternatives, usually after a period of deliberation. |
Approach Behavior,Approach Behaviors,Behavior, Approach,Behavior, Choice,Behaviors, Approach,Behaviors, Choice,Choice Behaviors |
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| D003210 |
Concept Formation |
A cognitive process involving the formation of ideas generalized from the knowledge of qualities, aspects, and relations of objects. |
Concept Acquisition,Concept Learning,Conceptualization,Acquisition, Concept,Acquisitions, Concept,Concept Acquisitions,Formation, Concept,Learning, Concept |
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| D005260 |
Female |
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Females |
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| D005518 |
Food Preferences |
The selection of one food over another. |
Food Selection,Food Preference,Food Selections,Preference, Food,Preferences, Food,Selection, Food,Selections, Food |
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| D000818 |
Animals |
Unicellular or multicellular, heterotrophic organisms, that have sensation and the power of voluntary movement. Under the older five kingdom paradigm, Animalia was one of the kingdoms. Under the modern three domain model, Animalia represents one of the many groups in the domain EUKARYOTA. |
Animal,Metazoa,Animalia |
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| D001245 |
Association Learning |
The principle that items experienced together enter into a connection, so that one tends to reinstate the other. |
Association Learnings,Learning, Association,Learnings, Association |
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| D012193 |
Reversal Learning |
Any situation where an animal or human is trained to respond differentially to two stimuli (e.g., approach and avoidance) under reward and punishment conditions and subsequently trained under reversed reward values (i.e., the approach which was previously rewarded is punished and vice versa). |
Learning, Reversal,Learnings, Reversal,Reversal Learnings |
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