The effect of visual rivalry in peripheral head-mounted displays on mobility. 2023

Shui'er Han, and Sujin Kim, and Jae-Hyun Jung
Institute for Infocomm Research, Agency for Science, Technology and Research (A*STAR), Singapore, Singapore.

Recent head-mounted displays and smart glasses use vision multiplexing, an optical approach where two or more views are superimposed on each other. In vision multiplexing, augmented information is presented over an observer's natural field of view, providing field expansion and critical information during mobility situations like walking and driving. Yet despite its utility, vision multiplexing may produce visual rivalry, a phenomenon where perception alternates between the augmented information and the background scene for seconds at a time. To investigate, we compared the effect of different peripheral vision multiplexing configurations (unilateral opaque, unilateral see-through and bilateral see-through) on the detection of augmented information, incorporating at the same time real-world characteristics (target eccentricity, depth condition, and gaze movement) for a more realistic assessment. Results showed a persistently lower target detection rate in unilateral configurations than the bilateral configuration, suggesting a larger effect of binocular rivalry on target visibility. Nevertheless, this effect does become attenuated when more naturalistic elements are incorporated, and we discuss recommendations for vision multiplexing design and possible avenues for further research.

UI MeSH Term Description Entries
D009068 Movement The act, process, or result of passing from one place or position to another. It differs from LOCOMOTION in that locomotion is restricted to the passing of the whole body from one place to another, while movement encompasses both locomotion but also a change of the position of the whole body or any of its parts. Movement may be used with reference to humans, vertebrate and invertebrate animals, and microorganisms. Differentiate also from MOTOR ACTIVITY, movement associated with behavior. Movements
D000080310 Smart Glasses Computerized eyewear with multiple technological applications for advanced computing and interoperability. Smart glasses are optimized to facilitate information and data access, capture, display, transfer, and manipulation. Google Glass,Head Mounted Display,Head Up Display,Head Worn Display,Smartglasses,Display, Head Mounted,Display, Head Up,Display, Head Worn,Displays, Head Mounted,Displays, Head Up,Displays, Head Worn,Glass, Google,Glasses, Google,Glasses, Smart,Google Glasses,Head Mounted Displays,Head Up Displays,Head Worn Displays,Mounted Display, Head,Mounted Displays, Head,Up Display, Head,Up Displays, Head,Worn Display, Head,Worn Displays, Head
D014796 Visual Perception The selecting and organizing of visual stimuli based on the individual's past experience. Visual Processing,Perception, Visual,Processing, Visual
D015348 Vision, Binocular The blending of separate images seen by each eye into one composite image. Binocular Vision

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