| D008433 |
Mathematics |
The deductive study of shape, quantity, and dependence. (From McGraw-Hill Dictionary of Scientific and Technical Terms, 6th ed) |
Mathematic |
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| D008960 |
Models, Psychological |
Theoretical representations that simulate psychological processes and/or social processes. These include the use of mathematical equations, computers, and other electronic equipment. |
Model, Mental,Model, Psychological,Models, Mental,Models, Psychologic,Psychological Models,Mental Model,Mental Models,Model, Psychologic,Psychologic Model,Psychologic Models,Psychological Model |
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| D010465 |
Perception |
The process by which the nature and meaning of sensory stimuli are recognized and interpreted. |
Sensory Processing,Processing, Sensory |
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| D011340 |
Problem Solving |
A learning situation involving more than one alternative from which a selection is made in order to attain a specific goal. |
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| D011380 |
Programmed Instructions as Topic |
Works about instruction in which learners progress at their own rate using workbooks, textbooks, or electromechanical devices that provide information in discrete steps, test learning at each step, and provide immediate feedback about achievement. (ERIC, Thesaurus of ERIC Descriptors, 1996). |
Programmed Instruction as Topic,Programmed Learning,Self-Instruction Programs,Textbooks, Programmed,Program, Self-Instruction,Programmed Textbook,Programmed Textbooks,Self Instruction Programs |
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| D003657 |
Decision Making |
The process of making a selective intellectual judgment when presented with several complex alternatives consisting of several variables, and usually defining a course of action or an idea. |
Credit Assignment,Assignment, Credit,Assignments, Credit,Credit Assignments |
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| D006801 |
Humans |
Members of the species Homo sapiens. |
Homo sapiens,Man (Taxonomy),Human,Man, Modern,Modern Man |
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| D012201 |
Reward |
An object or a situation that can serve to reinforce a response, to satisfy a motive, or to afford pleasure. |
Rewards |
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