| D012056 |
Reinforcement, Social |
The strengthening of a response with a social reward such as a nod of approval, a parent's love or attention. |
Social Reinforcement,Reinforcements, Social,Social Reinforcements |
|
| D004597 |
Electroshock |
Induction of a stress reaction in experimental subjects by means of an electrical shock; applies to either convulsive or non-convulsive states. |
Electroconvulsive Shock,Electroconvulsive Shocks,Electroshocks,Shock, Electroconvulsive,Shocks, Electroconvulsive |
|
| D004644 |
Emotions |
Those affective states which can be experienced and have arousing and motivational properties. |
Feelings,Regret,Emotion,Feeling,Regrets |
|
| D005639 |
Frustration |
The motivational and/or affective state resulting from being blocked, thwarted, disappointed or defeated. |
Frustrations |
|
| D006801 |
Humans |
Members of the species Homo sapiens. |
Homo sapiens,Man (Taxonomy),Human,Man, Modern,Modern Man |
|
| D000374 |
Aggression |
Behavior which may be manifested by destructive and attacking action which is verbal or physical, by covert attitudes of hostility or by obstructionism. |
Aggressions |
|
| D000378 |
Agonistic Behavior |
Any behavior associated with conflict between two individuals. |
Agonistic Behaviors,Behavior, Agonistic,Behaviors, Agonistic |
|
| D000818 |
Animals |
Unicellular or multicellular, heterotrophic organisms, that have sensation and the power of voluntary movement. Under the older five kingdom paradigm, Animalia was one of the kingdoms. Under the modern three domain model, Animalia represents one of the many groups in the domain EUKARYOTA. |
Animal,Metazoa,Animalia |
|
| D012201 |
Reward |
An object or a situation that can serve to reinforce a response, to satisfy a motive, or to afford pleasure. |
Rewards |
|
| D012919 |
Social Behavior |
Any behavior caused by or affecting another individual or group usually of the same species. |
Sociality,Behavior, Social,Behaviors, Social,Social Behaviors |
|