Contingent and non-contingent actions of sucrose and saccharin reinforcers: effects on taste preference and memory. 1984

C Messier, and N M White

Preference curves were generated by comparing 14 concentrations each of sucrose and saccharin in a 20-minute test in which rats were presented with a choice of a sweet solution and water. The most preferred concentration and one concentration above and one below the most preferred for both substances were studied further. The sucrose and saccharin solutions were contingently paired with novel flavors in a conditioned taste preference (CTP) paradigm. All of the sweet solutions enhanced the animals' subsequent conditioned taste preferences for the flavors. The lack of difference between the effects of the solutions in this paradigm suggest that they had similar rewarding values and that CTP's are established mainly on the basis of taste cues. In another experiment, post-training ingestion of sucrose solutions, injection of glucose and, to a much lesser extent, ingestion of saccharin solutions retroactively and non- contingently improved retention of a previously formed, classically conditioned association. The results indicated that this effect was mainly due to the post- ingestional effects of the sucrose solutions, although taste factors also had a slight influence. This series of experiments parallels previous findings with self-stimulation as the reinforcer. The results support the hypothesis that reinforcers have a dual action on behavior: the elicitation of affective states that, when paired with environmental stimuli, can influence future behavior towards those stimuli; and a non-contingent retroactive enhancement of retention of previously formed associations.

UI MeSH Term Description Entries
D008297 Male Males
D008568 Memory Complex mental function having four distinct phases: (1) memorizing or learning, (2) retention, (3) recall, and (4) recognition. Clinically, it is usually subdivided into immediate, recent, and remote memory.
D012054 Reinforcement, Psychology The strengthening of a conditioned response. Negative Reinforcement,Positive Reinforcement,Psychological Reinforcement,Reinforcement (Psychology),Negative Reinforcements,Positive Reinforcements,Psychological Reinforcements,Psychology Reinforcement,Psychology Reinforcements,Reinforcement, Negative,Reinforcement, Positive,Reinforcement, Psychological,Reinforcements (Psychology),Reinforcements, Negative,Reinforcements, Positive,Reinforcements, Psychological,Reinforcements, Psychology
D012153 Retention, Psychology The persistence to perform a learned behavior (facts or experiences) after an interval has elapsed in which there has been no performance or practice of the behavior. Psychological Retention,Retention (Psychology),Psychology Retention,Retention, Psychological
D003214 Conditioning, Classical Learning that takes place when a conditioned stimulus is paired with an unconditioned stimulus. Reflex, Conditioned,Classical Conditioning,Classical Conditionings,Conditioned Reflex,Conditionings, Classical
D003463 Cues Signals for an action; that specific portion of a perceptual field or pattern of stimuli to which a subject has learned to respond. Cue
D005518 Food Preferences The selection of one food over another. Food Selection,Food Preference,Food Selections,Preference, Food,Preferences, Food,Selection, Food,Selections, Food
D005947 Glucose A primary source of energy for living organisms. It is naturally occurring and is found in fruits and other parts of plants in its free state. It is used therapeutically in fluid and nutrient replacement. Dextrose,Anhydrous Dextrose,D-Glucose,Glucose Monohydrate,Glucose, (DL)-Isomer,Glucose, (alpha-D)-Isomer,Glucose, (beta-D)-Isomer,D Glucose,Dextrose, Anhydrous,Monohydrate, Glucose
D000818 Animals Unicellular or multicellular, heterotrophic organisms, that have sensation and the power of voluntary movement. Under the older five kingdom paradigm, Animalia was one of the kingdoms. Under the modern three domain model, Animalia represents one of the many groups in the domain EUKARYOTA. Animal,Metazoa,Animalia
D012201 Reward An object or a situation that can serve to reinforce a response, to satisfy a motive, or to afford pleasure. Rewards

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