| D009043 |
Motor Activity |
Body movements of a human or an animal as a behavioral phenomenon. |
Activities, Motor,Activity, Motor,Motor Activities |
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| D009068 |
Movement |
The act, process, or result of passing from one place or position to another. It differs from LOCOMOTION in that locomotion is restricted to the passing of the whole body from one place to another, while movement encompasses both locomotion but also a change of the position of the whole body or any of its parts. Movement may be used with reference to humans, vertebrate and invertebrate animals, and microorganisms. Differentiate also from MOTOR ACTIVITY, movement associated with behavior. |
Movements |
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| D011336 |
Probability |
The study of chance processes or the relative frequency characterizing a chance process. |
Probabilities |
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| D003198 |
Computer Simulation |
Computer-based representation of physical systems and phenomena such as chemical processes. |
Computational Modeling,Computational Modelling,Computer Models,In silico Modeling,In silico Models,In silico Simulation,Models, Computer,Computerized Models,Computer Model,Computer Simulations,Computerized Model,In silico Model,Model, Computer,Model, Computerized,Model, In silico,Modeling, Computational,Modeling, In silico,Modelling, Computational,Simulation, Computer,Simulation, In silico,Simulations, Computer |
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| D006801 |
Humans |
Members of the species Homo sapiens. |
Homo sapiens,Man (Taxonomy),Human,Man, Modern,Modern Man |
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| D013997 |
Time Factors |
Elements of limited time intervals, contributing to particular results or situations. |
Time Series,Factor, Time,Time Factor |
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| D055815 |
Young Adult |
A person between 19 and 24 years of age. |
Adult, Young,Adults, Young,Young Adults |
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| D062207 |
Brain-Computer Interfaces |
Instrumentation consisting of hardware and software that communicates with the BRAIN. The hardware component of the interface records brain signals, while the software component analyzes the signals and converts them into a command that controls a device or sends a feedback signal to the brain. |
Brain Machine Interface,Brain-Computer Interface,Brain-Machine Interfaces,Brain Computer Interface,Brain Computer Interfaces,Brain Machine Interfaces,Brain-Machine Interface,Interface, Brain Machine,Interface, Brain-Computer,Interface, Brain-Machine,Interfaces, Brain Machine,Interfaces, Brain-Computer,Interfaces, Brain-Machine,Machine Interface, Brain,Machine Interfaces, Brain |
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| D019018 |
Imagery, Psychotherapy |
The use of mental images produced by the imagination as a form of psychotherapy. It can be classified by the modality of its content: visual, verbal, auditory, olfactory, tactile, gustatory, or kinesthetic. Common themes derive from nature imagery (e.g., forests and mountains), water imagery (e.g., brooks and oceans), travel imagery, etc. Imagery is used in the treatment of mental disorders and in helping patients cope with other diseases. Imagery often forms a part of HYPNOSIS, of AUTOGENIC TRAINING, of RELAXATION TECHNIQUES, and of BEHAVIOR THERAPY. (From Encyclopedia of Human Behavior, vol. 4, pp29-30, 1994) |
Directed Reverie Therapy,Guided Imagery,Imagery (Psychotherapy),Imagery Psychotherapy,Imagery, Guided,Imagery, Psychotherapeutic,Psychotherapeutic Imagery,Psychotherapy Imagery,Directed Reverie Therapies,Psychotherapy, Imagery,Reverie Therapies, Directed,Reverie Therapy, Directed,Therapies, Directed Reverie,Therapy, Directed Reverie |
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