Calibrating EEG-based motor imagery brain-computer interface from passive movement. 2011

Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
Institute for Infocomm Research, Agency for Science, Technology and Research, 1 Fusionopolis Way, #21-01 Connexis, Singapore 138632.

EEG data from performing motor imagery are usually collected to calibrate a subject-specific model for classifying the EEG data during the evaluation phase of motor imagery Brain-Computer Interface (BCI). However, there is no direct objective measure to determine if a subject is performing motor imagery correctly for proper calibration. Studies have shown that passive movement, which is directly observable, induces Event-Related Synchronization patterns that are similar to those induced from motor imagery. Hence, this paper investigates the feasibility of calibrating EEG-based motor imagery BCI from passive movement. EEG data of 12 healthy subjects were collected during motor imagery and passive movement of the hand by a haptic knob robot. The calibration models using the Filter Bank Common Spatial Pattern algorithm on the EEG data from motor imagery were compared against using the EEG data from passive movement. The performances were compared based on the 10×10-fold cross-validation accuracies of the calibration data, and off-line session-to-session transfer kappa values to other sessions of motor imagery performed on another day. The results showed that the calibration performed using passive movement yielded higher model accuracy and off-line session-to-session transfer (73.6% and 0.354) than the calibration performed using motor imagery (71.3% and 0.311), and no significant differences were observed between the two groups (p=0.20, 0.23). Hence, this study shows that it is feasible to calibrate EEG-based motor imagery BCI from passive movement.

UI MeSH Term Description Entries
D008328 Man-Machine Systems A system in which the functions of the man and the machine are interrelated and necessary for the operation of the system. Man Machine Systems,Man-Machine System,System, Man-Machine,Systems, Man-Machine
D009068 Movement The act, process, or result of passing from one place or position to another. It differs from LOCOMOTION in that locomotion is restricted to the passing of the whole body from one place to another, while movement encompasses both locomotion but also a change of the position of the whole body or any of its parts. Movement may be used with reference to humans, vertebrate and invertebrate animals, and microorganisms. Differentiate also from MOTOR ACTIVITY, movement associated with behavior. Movements
D001921 Brain The part of CENTRAL NERVOUS SYSTEM that is contained within the skull (CRANIUM). Arising from the NEURAL TUBE, the embryonic brain is comprised of three major parts including PROSENCEPHALON (the forebrain); MESENCEPHALON (the midbrain); and RHOMBENCEPHALON (the hindbrain). The developed brain consists of CEREBRUM; CEREBELLUM; and other structures in the BRAIN STEM. Encephalon
D002138 Calibration Determination, by measurement or comparison with a standard, of the correct value of each scale reading on a meter or other measuring instrument; or determination of the settings of a control device that correspond to particular values of voltage, current, frequency or other output. Calibrations
D004569 Electroencephalography Recording of electric currents developed in the brain by means of electrodes applied to the scalp, to the surface of the brain, or placed within the substance of the brain. EEG,Electroencephalogram,Electroencephalograms
D005240 Feasibility Studies Studies to determine the advantages or disadvantages, practicability, or capability of accomplishing a projected plan, study, or project. Feasibility Study,Studies, Feasibility,Study, Feasibility
D006801 Humans Members of the species Homo sapiens. Homo sapiens,Man (Taxonomy),Human,Man, Modern,Modern Man

Related Publications

Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
July 2017, GigaScience,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
July 2018, Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
January 2022, Journal of medical signals and sensors,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
January 2018, Zhurnal nevrologii i psikhiatrii imeni S.S. Korsakova,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
February 2018, IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
January 2022, IEEE transactions on neural systems and rehabilitation engineering : a publication of the IEEE Engineering in Medicine and Biology Society,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
December 2017, Journal of neural engineering,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
January 2012, Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
November 2023, IEEE journal of biomedical and health informatics,
Kai Keng Ang, and Cuntai Guan, and Chuanchu Wang, and Kok Soon Phua, and Adrian Hock Guan Tan, and Zheng Yang Chin
February 2021, Journal of neural engineering,
Copied contents to your clipboard!