| D011589 |
Psychology, Experimental |
The branch of psychology which seeks to learn more about the fundamental causes of behavior by studying various psychologic phenomena in controlled experimental situations. |
Experimental Psychology,Experimental Psychologies,Psychologies, Experimental |
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| D011678 |
Punishment |
The application of an unpleasant stimulus or penalty for the purpose of eliminating or correcting undesirable behavior. |
Punishments |
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| D003201 |
Computers |
Programmable electronic devices designed to accept data, perform prescribed mathematical and logical operations at high speed, and display the results of these operations. |
Calculators, Programmable,Computer Hardware,Computers, Digital,Hardware, Computer,Calculator, Programmable,Computer,Computer, Digital,Digital Computer,Digital Computers,Programmable Calculator,Programmable Calculators |
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| D003463 |
Cues |
Signals for an action; that specific portion of a perceptual field or pattern of stimuli to which a subject has learned to respond. |
Cue |
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| D004192 |
Discrimination, Psychological |
Differential response to different stimuli. |
Discrimination, Psychology,Psychological Discrimination |
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| D004193 |
Discrimination Learning |
Learning that is manifested in the ability to respond differentially to various stimuli. |
Discriminative Learning,Discrimination Learnings,Discriminative Learnings,Learning, Discrimination,Learning, Discriminative |
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| D000758 |
Anesthesia |
A state characterized by loss of feeling or sensation. This depression of nerve function is usually the result of pharmacologic action and is induced to allow performance of surgery or other painful procedures. |
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| D000818 |
Animals |
Unicellular or multicellular, heterotrophic organisms, that have sensation and the power of voluntary movement. Under the older five kingdom paradigm, Animalia was one of the kingdoms. Under the modern three domain model, Animalia represents one of the many groups in the domain EUKARYOTA. |
Animal,Metazoa,Animalia |
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| D001362 |
Avoidance Learning |
A response to a cue that is instrumental in avoiding a noxious experience. |
Aversion Behavior,Aversion Learning,Aversive Behavior,Aversive Learning,Avoidance Behavior,Aversion Behaviors,Aversive Behaviors,Avoidance Behaviors,Behavior, Aversion,Behavior, Aversive,Behavior, Avoidance,Behaviors, Aversion,Behaviors, Aversive,Behaviors, Avoidance,Learning, Aversion,Learning, Aversive,Learning, Avoidance |
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| D014110 |
Touch |
Sensation of making physical contact with objects, animate or inanimate. Tactile stimuli are detected by MECHANORECEPTORS in the skin and mucous membranes. |
Tactile Sense,Sense of Touch,Taction,Sense, Tactile,Senses, Tactile,Tactile Senses,Tactions,Touch Sense,Touch Senses |
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