A computer-controlled Y-maze for the analysis of vibrissotactile discrimination learning in mice. 1991

H P Lipp, and H Van der Loos
Institute of Anatomy, University of Zürich-Irchel, Switzerland.

An automatized, computer-controlled Y-maze is described in which mice are trained to discriminate between two vibrissotactile, and/or visual stimuli, other modalities or combinations of modalities being testable as well. Movements of the mouse are recorded by photocells and monitored on a computer screen. Forward passage of the mouse is ensured by movable gates, and, if necessary, by brief air blows. Wrong choices are punished by air blows as well. The controller is a Hewlett-Packard Series 80 microcomputer with a 16 channel parallel input/output interface; programs are in BASIC. The program analyzes start latency, decision and homing time, side preference, inspections and ultimate choice, as well as choice strategies based on discrimination, left/right habits and short-term memory. Thus we can determine the nature of discrimination errors, and establish individual behavioral profiles of the animals. Results are both printed alphanumerically and plotted. The apparatus may be used for studying sensory physiology as well as cerebral lateralization, and drug or gene effects on memory and learning.

UI MeSH Term Description Entries
D011589 Psychology, Experimental The branch of psychology which seeks to learn more about the fundamental causes of behavior by studying various psychologic phenomena in controlled experimental situations. Experimental Psychology,Experimental Psychologies,Psychologies, Experimental
D011678 Punishment The application of an unpleasant stimulus or penalty for the purpose of eliminating or correcting undesirable behavior. Punishments
D003201 Computers Programmable electronic devices designed to accept data, perform prescribed mathematical and logical operations at high speed, and display the results of these operations. Calculators, Programmable,Computer Hardware,Computers, Digital,Hardware, Computer,Calculator, Programmable,Computer,Computer, Digital,Digital Computer,Digital Computers,Programmable Calculator,Programmable Calculators
D003463 Cues Signals for an action; that specific portion of a perceptual field or pattern of stimuli to which a subject has learned to respond. Cue
D004192 Discrimination, Psychological Differential response to different stimuli. Discrimination, Psychology,Psychological Discrimination
D004193 Discrimination Learning Learning that is manifested in the ability to respond differentially to various stimuli. Discriminative Learning,Discrimination Learnings,Discriminative Learnings,Learning, Discrimination,Learning, Discriminative
D000758 Anesthesia A state characterized by loss of feeling or sensation. This depression of nerve function is usually the result of pharmacologic action and is induced to allow performance of surgery or other painful procedures.
D000818 Animals Unicellular or multicellular, heterotrophic organisms, that have sensation and the power of voluntary movement. Under the older five kingdom paradigm, Animalia was one of the kingdoms. Under the modern three domain model, Animalia represents one of the many groups in the domain EUKARYOTA. Animal,Metazoa,Animalia
D001362 Avoidance Learning A response to a cue that is instrumental in avoiding a noxious experience. Aversion Behavior,Aversion Learning,Aversive Behavior,Aversive Learning,Avoidance Behavior,Aversion Behaviors,Aversive Behaviors,Avoidance Behaviors,Behavior, Aversion,Behavior, Aversive,Behavior, Avoidance,Behaviors, Aversion,Behaviors, Aversive,Behaviors, Avoidance,Learning, Aversion,Learning, Aversive,Learning, Avoidance
D014110 Touch Sensation of making physical contact with objects, animate or inanimate. Tactile stimuli are detected by MECHANORECEPTORS in the skin and mucous membranes. Tactile Sense,Sense of Touch,Taction,Sense, Tactile,Senses, Tactile,Tactile Senses,Tactions,Touch Sense,Touch Senses

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